Guest lecture by EA audio engineer Dylan Sundberg, "Game Audio in Industry," co-hosted by the Barnard Computer Science Department

Tuesday, November 15, 2022 - 2:40pm

Game Audio in Industry, Co-hosted by the Barnard Computer Science Department

Date: Nov 15, 2:40pm

You can attend the zoom lecture in Milstein 516 with the Computational Sound class or join remotely via: https://columbiauniversity.zoom.us/j/6741197714?pwd=dFNlNlhUbnNwbXFzSVZWZGNIb2I4UT09

Game audio is a unique field that combines cutting edge technology and creativity to make compelling entertainment experiences. Audio programmers work closely with Sound Designers to develop tools for better audio integration, new playback mechanisms, acoustical analysis, and more - all within the constraints of current processing power and memory. I'll share a bit about my experiences in game development, and some of what my day to day work looks like as an Audio SE.

Dylan Sundberg is an Audio Software Engineer at Electronic Arts working remotely from Grand Rapids, Michigan. Dylan graduated with a B.S. in Sound Engineering from the University of Michigan in 2015, and has been at EA for the last 7 years.  Dylan has worked on several EA titles including Battlefield and the upcoming Skate, covering different roles including Sound Designer, Technical Sound Designer, and Audio Programmer.